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Richter

Quite early on, you were described as “inconsistent’, because you were always swapping levels, both in your subject matter and, even more, in your style. You have described yourself as ‘uncertain’. Or is some of it about proving to yourself and to others that you can do anything?

No, it isn’t that. Painting a copy of a photograph is something that can be learned. And there are so many conceivable kinds of artistic statement that I haven’t made – I’m relatively limited – a bit one-sided, in fact. Never anything but oil painting.

Inconsistency is simply a consequence of uncertainty, which I certainly do tend to suffer from – but then I also regard it as inevitable and necessary.

So perhaps uncertainty is the overriding theme?

Maybe. At all events, uncertainty is part of me; it’s a basic premise of my work. After all, we have no objective justification for feeling certain about anything. Certainty is for fools, or liars.

Mental Evolution III (“Lessons”)

January 1, 2011 marks the beginning of the tenth chapter (“Plane”) in the Planescape saga – a chapter I call “Immersion.”  While the details are still being mapped out, I am becoming enthusiastic about what this new framework entails.

In advance of sharing more details about Immersion, I think it’s worth sharing a few things that I’ve learned over the past year – particularly over the past sixty days – all of which will be incorporated into my larger advancement strategy.

  1. In the workplace, team chemistry is perhaps the most important thing to me.
  2. I have a much clearer sense for what I should ultimately strive for, and what I can leave behind.
  3. I have a better understanding of my strengths and skills, and also have the confidence to let some of those skills lay dormant as I develop new skills and further improve my strengths.
  4. I believe that if I am not happy, moving somewhere else will not necessarily change this.
  5. I am uncomfortable with a significant amount of uncertainty, but I have learned ways to accommodate where extreme uncertainty exists.
  6. I have learned what it feels like to be unemployed and the psychological effects of the job search.
  7. I have a better understanding of the types of companies that interest me – and those that do not.
  8. I know I need to centralize my development around design, technology and business.
  9. I need to be more careful and conscious of future decisions to increase my life satisfaction.
  10. The past several years of effort have ultimately paid off in terms of being able to tell a more accurate story of who I am and where I’m going.
  11. I am interested in leading design efforts with proper experience / education.
  12. I have learned that a continuous bombardment of failures can result in a sense of “learned helplessness” which can be corrected.
  13. I have a better sense of who to trust and when trust should be given.
  14. I have learned better decision-making skills given past failures.
  15. I do not wish to work at home or alone because it is psychologically very draining / alienating for me.
  16. I have a better understanding of what I want and do not want in my life.
  17. I have learned that I can become blocked when facing too many significant (life) decisions at once; thus, employing some type of partitioning strategy is necessary to make these decisions in confident, thoughtful and expedient manner.
  18. I may never be completely satisfied with my life, and maybe that is okay.
  19. My graphic design portfolio is fairly strong, but I need to spend more time developing the other sections of my portfolio (e.g. 3D).
  20. I would like to expend more time on entertainment design, but realize that it may always be a passion but not necessarily a career.
  21. A robust ID portfolio and MFA degree could open a lot of doors for me in the long-run.