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End Game Analysis: Relationship Spectrum

This article, and the articles that follow analyze my thoughts on what I am calling my “end game.” You can read more about this concept here.

In my Connectedness post, I highlighted the importance of staying reasonably connected with others when one’s primary energy is focused on challenging work. Maintaining a balance between the two contexts can improve the quality of both.

Unfortunately, not every connection will result in a positive experience or outcome. Hence, it is very important to consider the use of “early warning systems” and boundaries to enable one to continue to stay reasonably connected regardless of the participant “mix.”

Thus, it’s worth exploring another spectrum, one that I have traveled along and gained experience from. Let’s call this the “relationship spectrum.”

At one end of this spectrum is naive openness, where one’s relationship with others places no restriction on the types of people or the relationships themselves. All advice and opinions are weighted equally regardless of source, and there is little-to-no “post-processing” done before acting upon such advice. All behaviors are tolerated.

At the far end of this spectrum is complete isolation and containment. Here, all relationships are discouraged, and the concept of “post-processing” has little to no meaning given that advice is neither sought nor recognized. All behavior is absent.

These are extreme positions.

Without an appropriate understanding or management of this spectrum, one can find themselves needlessly vacillating. This pattern of behavior, if left unchecked, can result in a cascade of poor decisions, the outcome of which can be difficult to unwind.

In my next post, I’ll talk about “minding the gap” via a comprehensive understanding of what lies between these two positions, and a starting point for defining a set of operating principles to maintain perspective and a positive outlook.

The Basics.

“I think the most you can hope for is that there’s someone else who even knows that you exist, who even cares about what happens to you.  Many people don’t have that.”

Ira Glass, This American Life

ID: Degree of Human Contact

(Even I must admit this is completely ridiculous – but it’s still fun to create!)

The Red Tide.

AcD: Lost Souls

It’s amazing what you can do with such a simple scene such as the one I’ve created here.  Again, in these examples it’s about the composition and the “look” rather than a heavy emphasis on the underlying models.  I call this series “Lost Souls” as it is about the vast cityscape and the isolation of the individuals who remain here.  I always hesitate to alter the name of my creations as I like to stick with the name that I start with.

Interestingly enough, this scene probably would not have worked if I did not include smaller references of the woman within the scene.  The key is to utilize familiar elements, such as this person, elsewhere in the scene to suggest a sense of scale.

Can you locate the human in the second piece?  If not, check out the original here.