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End Game Analysis: Connectedness

This article, and the articles that follow analyze my thoughts on what I am calling my “end game.” You can read more about this concept here.

In my “end game” narrative, I shared the following topic which is one I find to be omnipresent throughout the spectrum:

“The challenge at this level is balancing one’s ability to produce efficiently and effectively while remaining reasonably connected with others.”

As a refresher, the primary reason for focusing so heavily on “deep work” is a continuous desire to maximize one’s potential. However, there is a second reason which exists at a more subconscious level that requires examination.

While this may not be obvious to some, one’s ability to form and maintain close relationships with others depends heavily on the quality of past relationships. This is true in both professional and personal contexts.

If one’s “success rate” is low, the desire to form new relationships in either context will also be low.

This can pose a problem for two reasons:

Reason #1: Challenging assignments and new ideas typically originate from other people. Not staying connected with others places an artificial restriction on one’s ability to learn about, and engage in new opportunities.

Reason #2: Spending too much time working, and not enough time interacting, goes against the principle of deep work. Hard work requires intense concentration, and thus time spent in this area is somewhat limited by default (~4 hours per day). Maintaining a balance is considered beneficial.

Over the past decade, I have personally experienced numerous challenging relationships which have tested me in countless ways. With each experience comes a period of recalibration, which is a necessary step towards establishing appropriate boundaries and controls.

I will explore this topic in greater detail in my next post.

Parallels: 1984+2012

Immersion: Challenges & Opportunities

Portfolio Development: My portfolio has evolved fairly well over the past several years – particularly in the graphic design arena.  The evolution from where I began and where I am today shows a clear positive trajectory.  Recent digital illustration work using the Cintiq and Photoshop also show tremendous potential.  The opportunity here is two-fold.  First, when solid progress is being made, I tend to move on to another challenge without spending additional time to further develop / refine my existing skills.  In some strange way, the possibility for greater success deters me from moving forward.  Second, while the portfolio is looking increasingly professional, it is heavily weighted in graphic design and less so in other disciplines (e.g. 3D modeling, rendering).

Community Engagement: The past several years have focused heavily on portfolio development and the creation of my personal brand.  While there has been significant success in both fronts, the communication and level of engagement has been unidirectional.  My original belief of “build it and they will come” places heavy responsibility on external parties to not only learn about me, but to engage in further discussion.  There is an opportunity to change this unidirectional approach through increased engagement / participation on my end.

Process of Elimination: One of the challenges that I’ve faced with Big Generator is that it has lacked clear direction.  While it started out as a pure information design firm, it quickly expanded to become involved in brand strategy and other related offerings.  The opportunity is to refocus the company and establish a clear business strategy so that it can truly be successful over the long-term.

Out of Balance: One of my biggest challenges that I’ve been working to correct over the past two years involves a clear imbalance between my professional career thus far and the skills that are required to move beyond this realm of expertise.  While my efforts have shown true promise in correcting this “right brain / left brain” imbalance, there is still more work to be done.  The opportunity here is to take greater and more strategic steps to bridge this gap and clearly convey my strengths and potential as a design leader.

Emphasis on Innovation: Being creative for creative’s sake is beneficial, but leveraging creativity to solve real-world problems can be extremely powerful.  While my thoughts and designs are truly “mine”, the bulk of my efforts has been focused inward (self-development, strength building, creative exploration).  The opportunity is to shift gears and transfer more energy towards addressing real-world challenges and designing and creating with true purpose.

Mental Barriers: One of the keys to one’s success is the ability to maintain a high-level of optimism independent of the challenge faced.  With a realization that my optimism level is classified as “average”, there is a clear opportunity to employ constructive techniques to quickly move past barriers that would have normally impeded progress.  With the world moving at a faster pace, there is no better time to find ways to accelerate my ability to navigate through these challenges.

Construct to Create

Game development can be divided into two main activities – logistics and mechanics.  Logistics is about the “look and feel” and the pieces / parts that are used within the experience.  Mechanics is all about how the game works.

When I was younger, I was completely intrigued with a game by Electronic Arts called “Adventure Construction Set” for the Apple IIe.  The game must have had an effect on me because I recall it vividly to this day – I even remember the store where I purchased it!

The Adventure Construction Set facilitates one’s ability to drive the logistics of the game, and provides a suitable platform in which to layer in the mechanics.

This “construction set” concept has value outside of the computer gaming realm.

A simple, but useful construction set is one that focuses on the “logistics” of iPhone and iPad development.  This product is called UI Stencils.  It’s a unique collection of stencils and related materials designed to help designers and developers formulate an effective user experience without the need for a computer.

A more advanced construction set is a hardware and software product suite called Maschine made by a company called Native Instruments.  Maschine is essentially a construction set for creating music.

The hardware controller allows one to enter beats using natural motions and also allows for hands-on adjustments of sound, tempo and effects.  While the hardware relies upon the software to run, the hardware can be used almost independently of the former.  This is a unique aspect of this construction set in that it’s design goes beyond the “construction set” concept and introduces powerful “user experience” layers which further accelerates music creation.

Not surprisingly, the key to developing a successful construction set is to first identify what the set needs to create! With the objective in mind, see if you can divide the task into discrete categories of work.  Each of these categories may become its own “micro” construction set.  When combined, this holistic construction set becomes a powerful tool that enables you to focus on the end objective and less on the mechanics of getting you there.  This is the key to true creativity.

Can you think of opportunities where a “construction set” would be beneficial?  If so, take the time to build one!  You may find that your ability to “create” becomes that much easier and enjoyable.