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The (New) Hierarchy of Needs – Part IV

[This is part four of a series on project management that is based upon Abraham Maslow’s “Hierarchy of Needs”]

Accountability

The next level up moves beyond this “foundation” and starts to get into the tactical level – “who’s involved and who’s accountable?”  In this layer, we build an organizational chart that shows who is involved and where each resource “fits”.  Discussions around “workstreams” and communication pathways can be found here.

In order for a project to be successful, accountability needs to be defined and enforced at multiple levels – not just with the project performers.  All project participants – including stakeholders – have a specific role to play, and if they have a role to play that means that they are accountable for “something”.  Said in another way, if it’s difficult to define what that resource is accountable for, then they should not be part of the project.  It’s really that simple.

Creating a team organizational chart is the first step in this accountability definition.  The key is that there should be ONE and only ONE leader.  Ensuring that the leadership chain is clear and unambiguous in the visual is extremely important – if it’s not obvious who is running the project, then you have a problem.

Having a technical lead, for example, can be beneficial but only if the structure is defined such that the technical lead reports to the PM.  If the PM and technical lead both report to the sponsor or customer, then you have an accountability problem.  Similarly, if you have multiple customers, how does that working relationship look?

Again, if it’s not obvious in the visual, it’s not going to be obvious in practice.

Another tip is to keep the core team as small as possible.  Why?  Mainly because the more resources you have, the more communication paths you create.  Communication paths are critical to a successful project and need to be carefully managed.

For example, in a “loose” organizational structure, you are more likely to have communication “cross talk” and duplicative efforts which impede progress.  Maintain the team organization and manage communication pathways like a traffic cop – keep things organized and life will be easier.

What happens when your project scope requires a significant number of resources?  Your core team can and should remain small.  Just divide the organization into discrete areas of accountability.  Again, keep the core team small and hold people accountable.  Careful workstream definition is key here.

I’ve learned even when people are identified on an organizational chart, it doesn’t mean they “buy-in” to the structure you’ve created.  Unfortunately, the reality is that they are unlikely to challenge what you’ve “built” because doing so can put them in an awkward position and you’re likely to receive false acknowledgement.

The key is to ensure team participants are comfortable in the role that you’ve identified, and if they are identified as a workstream lead, doubly ensure they know what you are asking them to do.

If you have the luxury of leading a team where roles are undefined, it can be beneficial to utilize Strengths Finder to truly understand the strengths of each resource.  It’s easy to assume that each person has strengths that align with the task they have been assigned, but that can be misleading.

Get the most from your resources by understanding where they excel and how they wish to contribute.

Remember, your primary goal is to build a solid relationship with the team.  If you don’t have that, it’s going to be difficult to be successful in your role.  Your secondary goal is to delegate, assume positive intent, empower the team and let things sort themselves out – you are not there to micromanage.  If you are micromanaging, you either haven’t got the right framework in place or you have the wrong resource doing that particular task (or both).

Construct to Create

Game development can be divided into two main activities – logistics and mechanics.  Logistics is about the “look and feel” and the pieces / parts that are used within the experience.  Mechanics is all about how the game works.

When I was younger, I was completely intrigued with a game by Electronic Arts called “Adventure Construction Set” for the Apple IIe.  The game must have had an effect on me because I recall it vividly to this day – I even remember the store where I purchased it!

The Adventure Construction Set facilitates one’s ability to drive the logistics of the game, and provides a suitable platform in which to layer in the mechanics.

This “construction set” concept has value outside of the computer gaming realm.

A simple, but useful construction set is one that focuses on the “logistics” of iPhone and iPad development.  This product is called UI Stencils.  It’s a unique collection of stencils and related materials designed to help designers and developers formulate an effective user experience without the need for a computer.

A more advanced construction set is a hardware and software product suite called Maschine made by a company called Native Instruments.  Maschine is essentially a construction set for creating music.

The hardware controller allows one to enter beats using natural motions and also allows for hands-on adjustments of sound, tempo and effects.  While the hardware relies upon the software to run, the hardware can be used almost independently of the former.  This is a unique aspect of this construction set in that it’s design goes beyond the “construction set” concept and introduces powerful “user experience” layers which further accelerates music creation.

Not surprisingly, the key to developing a successful construction set is to first identify what the set needs to create! With the objective in mind, see if you can divide the task into discrete categories of work.  Each of these categories may become its own “micro” construction set.  When combined, this holistic construction set becomes a powerful tool that enables you to focus on the end objective and less on the mechanics of getting you there.  This is the key to true creativity.

Can you think of opportunities where a “construction set” would be beneficial?  If so, take the time to build one!  You may find that your ability to “create” becomes that much easier and enjoyable.

Why values are a key component for success.

Earlier this year, I came to a realization that I didn’t have a clear sense of where I was heading – both on a professional and perhaps personal level. After much research and thought, I realized that I did not have a solid understanding of my values, and because of this, my ability to make clear decisions about my future was limited.

While I do not recall the exact source, I found the following excerpt to be very enlightening:

“Research shows that high performance and high productivity are frequently linked to people who work in concert with their values. Some people find that the older they become the harder it is to work or to live when they are out of harmony with their values. Choosing organizations and positions in sync with your values assures both productivity and happiness. Being out of sync can result in sickness, depression, anger, and a sense of disappointment or discontentedness.”

Knowing your values makes it easier to formulate career and development choices. It also facilitates decision-making outside the workplace.

Because there are numerous values from which to choose (here’s a good starting list: http://www.gurusoftware.com/GuruNet/Personal/Topics/Values.htm), it’s important that one take considerable time to narrow down this list into a reasonable “top ten” (or five). One suggestion is that you list all available values and then continuously refine the list by removing ones you don’t feel are “core” to your being.

Once you have the list at a reasonable number, you can then ask yourself – if I could only choose one value, would this be it? By using this type of comparison scheme, you can finalize your “core” values.

If you take the time to pay attention to your values and what’s ultimately important to you, you will find that success is inevitable and you will gain greater enjoyment on the journey.