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Tag concept design

Inspiration: DRIVE.

Ever since I became interested in concept design in 2006, that interest continues to expand through the work of talented concept artists across the world.  One artist and designer who I have learned from via Gnomon DVDs, and met briefly at the Art Center College of Design, is Scott Robertson.  Late last year, Scott released a new book called “Drive” which includes a wealth of new and unique vehicle concept sketches and renderings.

Here’s the official description from the Design Studio Press site:

DRIVE features Scott Robertson’s very latest vehicle designs intended for the video game space communicated through skillfully drawn sketches and renderings. DRIVE builds upon the success of his prior two vehicle design brooks, Start Your Engines and Lift Off. Featuring four chapters, each representing a different aesthetic theme, Aerospace, Military, Pro Sports and Salvage, conceptual sports cars, big-rigs and off-road vehicle designs are beautifully represented through traditional and digital media sketches, and renderings.

This is definitely one I will be adding to my concept art collection very soon.

Digital Oils.

After spending a month in Modo, I decided to switch gears and experiment some in Corel Painter.  While my digital illustrations created in the summer of 2010 were created using Photoshop, I wanted to branch out into a true painting application.  While it takes some getting used to, I am really impressed with the digital oil brushes that are just a few of the tools contained within the application.

Being able to use “natural” digital mediums is extremely helpful when attempting to visualize a concept without introducing the complexity of 3D into the picture.  The combination of the Cintiq and Painter’s digital oil arsenal makes for a very fluid and rewarding workflow.

While my latest injury has taken me off the court for the long-term, it will not steer me away from running!  In the spirit of footwear design, I sketched two sneaker concepts using digital oils.  The first is one I call “Y-Axis” and the second “H2O” given it’s clear origins to water and fluid motion.

(Coincidentally, I started using Painter in 1999-2000, but quickly abandoned the program when a few of my early paintings became corrupt after the program crashed.  Ironically enough, while this version does not exhibit this particular issue, it is still problematic.  Frankly, I’m puzzled why this program is still plagued with issues – particularly after more than a decade of experience.)

Seven Days.

After some brief thought over the past twenty-four hours, I’ve decided to spend the next seven days designing a new vehicle concept.

Given this type of experiment, I am not going to spend a lot of time developing a creative brief because my goal at this point is pure creative focus, and less so on adherence to a specific need (fabricated or otherwise).

This journey will start with some exploratory sketches using traditional media (pencil, markers, etc.) and will ultimately conclude with a final 3D rendering using Modo and Photoshop.  While I’ve done several designs and models, these efforts have been separate and distinct – thus, I think it’s going to be a challenge (at least right now) to incorporate both into one project, particularly within such a short duration.

The benefits of this challenge are many.  Two that immediately come to mind include the following:

  1. Be able to independently start and finish a design void of any external forces (clients, instructors, etc.).
  2. Develop techniques to accelerate creative thinking.

If this experiment proves successful, it’s entirely possible you’ll see other seven day challenges appear on the horizon throughout the year.