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AcD: Digital Specimens – Sphere

One of the benefits, not just of Modo, but among nearly all 3D packages is the ability to utilize procedural textures when surfacing a 3D object.  In layman’s terms, procedural textures are small mathematics-based routines that simulate such surfaces as wood, marble and other natural (and unnatural) textures.

One technique that I recently learned involves the use of gradients as an input to the variables behind the procedural texture.  When you alter the gradient curve, you end up with varying points of “contrast” which allows for some very interesting and creative textures.

The result of this experimentation is what’s shown here – something perhaps that could be found under a microscope in the digital age:

Inspiration: John Maeda

Background: (from the Rhode Island School of Design website)

John Maeda has a distinguished career in humanizing technology for creative endeavors. He has been a professor at MIT since 1996 where he is currently the Associate Director of Research at the MIT Media Lab, responsible for managing research relationships with 70+ industrial organizations. He has also been a practicing designer since 1990 and has developed advanced projects for an array of major corporations including Cartier, Google, Philips, Reebok, Samsung, among others. His early work in digital media design is in the permanent collection of the Museum of Modern Art in New York. Since 2001, Maeda’s works of contemporary art have been exhibited in one-man shows in London, New York, and Paris to wide acclaim. His highly regarded fourth book, The Laws of Simplicity has been published in fourteen languages and has become the reference work for discussions on the highly elusive theme of “simplicity” in the complex digital world. Maeda has lectured at numerous conferences, universities, museums, and to corporate audiences throughout the world on his philosophy of “humanizing technology.”

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