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AcD: The Human Element

I spent the past few days doing more experimentation with Modo and quickly learned that the latest version includes sample meshes and textures.  While I typically don’t like use pre-built elements, they do allow one to focus on the core creative vs. being concerned with every discrete element within the piece.

Fortunately for me, one of the collections contains human figures and busts.  I decided to use and replicate a few of these meshes to start moving away from traditional hard-edged designs (buildings, spaces) and towards a design composition that is more personal and “real.”

Coincidentally, this is perhaps one of my first digital designs, if not the first, where people are explicitly included in the scene. Even though these are virtual humans, it is the human element that I think allows for a stronger “connection” to these pieces – at least, that’s how it feels to me.  The human element is definitely something you will start to see more of in designs to come.

Below are a few sample renders, but you can see the entire collection here.