(The first render is based upon a Modo tutorial by Andy Brown and the second is a digital sculpture using a combination of curve extrusion and cloning.)
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(The first render is based upon a Modo tutorial by Andy Brown and the second is a digital sculpture using a combination of curve extrusion and cloning.)
One of the core objectives of Immersion is to move away from pure two dimensional design and to expend greater energy and concentration in three dimensional space. These renders below are part of a “digital sculpture” series that I am still toying around with. For the remainder of this particular series, please visit my digital illustration site.
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