January 2009
Sun Mon Tue Wed Thu Fri Sat
 123
45678910
11121314151617
18192021222324
25262728293031

Month January 2009

PLANESCAPE Generation 3: “Regeneration”

As mentioned briefly in the BIONIC post, I have been working fairly consistently on defining the next generation of PLANESCAPE, which I call “Regen”.  Over the next several posts, I will share the details behind this new approach as well as its multiple “advancement subsystems”.  I believe this new framework will allow even more intellectual and interpersonal growth over the coming years, so I am excited to share this here!

Q: What is Regeneration (or “Regen”)?

“Regen” is the third major release of the Planescape advancement framework.  It is an evolution based upon personal and professional experiences over the past 3-4 years, extensive research and intense self-analysis.

Q: What was the catalyst for Regen?

It is difficult to pinpoint “one” main driver.

At some point in 2008 I came to the realization I was not taking care of myself.  Unfortunately, by the time I realized this, my overall self-confidence and self-esteem were at an all-time low.  Recognizing this, I took steps to read more about the challenges I was facing and what I could do to better understand who I was, how to manage my thoughts, and advance to the next level of “life”.

I also came to a realization that I didn’t have a clear sense of my values.  In fact, up until this point, I really had not taken the time to identify values that were ultimately important to me.

Finally, I think came to the conclusion that things in my life were not “working” and I needed to make significant changes to make things better.

Q: How does Regen differ from previous Planescape “releases”?

When I first came up with the idea for Planescape, there was no real concept of an advancement “framework”.  Or if there was, the framework was quite simple – it consisted of dividing my life into short-term “phases”.  Each phase served as an entity for identifying and tracking goals for a 3-6 month time period.  It was a way for me to document my history and to learn from that history.  I call this “Version 1.0”.

Version 1.5 introduced the “Plane” concept.  At this point, I realized that the phases seemed to exhibit a natural “evolution” all on their own.  I wanted some way to capture this evolution while at the same time identify a long-term vision and align these phases within that vision.

Version 2.0 saw the introduction of numerous “foundational” elements.  It was at this time where I realized that having short and long-term goals was not enough to be successful.  In this version, I introduced “containers” for a formal self-esteem framework, standards and values, principles and “modules” for dealing with crises and even death.  This version also started to explictly define “areas of concentration” – i.e. what were the key things that interested me and that I wanted to pursue?

Version 3.0 (“Regen”) takes many of the ideas first explored in Version 2.0 and takes everything to the next level of refinement.  The main elements contained in this version include advancement “subsystems”, a “living rulebook” and value / strength / principle “inventories”.

Happiness 101.

From time to time, if I am feeling down, my family and friends will tell me to “Just be happy!”.  I have always struggled with  understanding what this really means.  This is not to say that I am not a happy person (I am), but if I am not happy, should I expend energy trying to be happy?  If I did, what exactly should I do to “be happy”?

Having just finished the book “Finding Flow” by Mihaly Csikszentmihalyi, I think I’ve discovered the answer to this.

The answer ultimately suggests increasing your involvement and enthusiasm in your life and letting that experience and mindset ultimately guide you towards happiness.

Let me explain further.

Mihaly is best known for his research on the concept of “flow”.  Having experienced “flow” many times, I believe it is one of the most rewarding feelings that ultimately results in happiness.  But first, what is “flow”?

“The metaphor of “flow” is one that many people have used to describe the sense of effortless action they feel in moments that stand out as the best in their lives.  Athletes refer to it as “being in the zone,” religious mystics as being in “ecstasy,” artists and musicians as aesthetic rapture.”

When I come up with a new idea or am in the final stages of a drawing, there is a high likelihood of experiencing”flow”.  I know when it happens because I don’t think about anything else but what I am doing at that moment.  While it may sound strange, it’s almost as if time does not exist.  It’s an amazing feeling.

Mihaly makes an interesting point in his book in that one typically doesn’t experience happiness during “flow” (i.e. there isn’t enough “room” for any real emotion during flow experiences).  It’s only when the experience is over where one can feel truly happy – i.e. because they have experienced “flow”.

Returning to my original dilemma (“how can one be happy?”), most people assume that being happy is synonymous with a fulfilling life.  According to the author, “happiness is not the only emotion worth considering [to have a more fulfilling life].  In fact, if one wants to improve the quality of everday life, happiness may be the wrong place to start.”

The key to achieving flow – and ultimately happiness – is being able to live a life filled with involvement and enthusiasm in all areas. Those that are able to achieve this are considered to have an “autotelic” personality – formed from the Greek roots auto (self) and telos (goal).

“Autotelic persons are not necessarily happier, but they are involved in more complex activities, and they feel better about themselves as a result.  It is not enough to be happy to have an excellent life.  The point is to be happy while doing things that stretch our skills, that help us grow, and fulfill our potential.”

(I am fortunate in that I have a long track of having an autotelic personality, although admittedly I never knew that such a formal description of such a personality existed.)

Some of you may be saying “I can be happy without being involved in a complex activity!” and you are absolutely right.  The challenge, according to the author, is that:

“… this kind of happiness [happiness without “flow”] is very vulnerable and dependent on favorable external circumstances.”

He then goes on to suggest:

“The happiness that follows flow is of our own making, and it leads to increasing complexity and growth in consciousness.”

Through the “Finding Flow” text, my mission now is not to “be happy”, but experience happiness through increased involvement and enthusiasm in all areas of my life – and not just those that are self-directed (i.e. through personal projects, classes, etc.).

BIONIC: Advancing Physically.

Over the past several weeks, I’ve been working on the development of the third generation of PLANESCAPE – “Regen”.   While I will go into the details of this next generation in a separate post, I would like to call out a “subsystem” of that new framework – something that I call “Bionic“.

Bionic is a PLANSCAPE advancement “subsystem” that focuses on improving the physical component (i.e. my physical self).  Bionic aligns with my third value – “Health and Wellness”.  More specifically, Bionic is a new mindset and strategy that will take me into the next dimension of physical performance.  I have been building a foundation of strength for the past several years, but it is only now that I can move to this next level of performance.

For example, instead of simply participating in a race, I will now strive to be more competitive.  Instead of cycling for 30 minutes, I will train with more structure – e.g. pre and post-exercise analysis.

By believing there is no physical limitations to one’s own performance and physical strength, the potential for true physical growth is limitless.

For full details of this new concept, please check out the related page located on the right.  I will periodically contribute new posts that share my training progress and the related concepts that I’ve learned in this journey.

Total Recall and the “Recovery Model”

In the movie Total Recall, Arnold Schwartznegger is faced with an interesting dilemma – he doesn’t know who he is.

“[…] While evading his assailants, he receives a phone call from someone claiming to be a former friend of his who had been asked to deliver a briefcase if he ever disappeared. The briefcase contains false IDs, money, weapons, devices, and a video player, containing a video disk he left to himself beforehand. Watching it, Quaid starts piecing together his past on Mars as a secret agent. […]” (Wikipedia, “Total Recall“)

When I saw the movie – now nineteen years ago! – I was intrigued with the concept of recording video for the sole purpose of watching it in the future.  It’s only recently where I’ve found a real purpose to employ this concept in real-life.

In the book “Blink“, Malcolm Gladwell focuses on the concept of “thin slicing” – gathering just enough data / information to accelerate decision-making, while still ensuring the decision is “sound”.

Interestingly enough, one of the examples presented in the text shows the downside of “thin slicing” – making rapid (but unconscious) decisions when faced with a life-threatening situation.  From the text:

“Our mind, faced with a life-threatening situation, drastically limits the range and amount of information that we have to deal with.  Sound and memory and broader social understanding are sacrificed in favor of heightened awareness of the threat directly in front of us.

“The optimal state of “arousal” – the range in which stress improves performance – is when our heart rate is between 115 and 145 beats per minute.  After 145, “bad things start to happen”.  Complex motor skills start to break down.  Doing something with one hand and not the other becomes very difficult.  At 175, we begin to see an absolute break-down of cognitive processing.”

From this excerpt alone, it would appear that making quality decisions in these types of situations is next to impossible.  Fortunately, with training and experience, we have the ability to improve our decision-making skills even when time is very limited.  From the text:

“Every moment – every blink – is composed of a series of discrete moving parts, and every one of those parts offers an opportunity for intervention, for reform, and for correction.”

What if, however, we took a reverse approach and conceptually accelerated time even further – i.e. providing a glimpse into the future?  This is where the Total Recall concept comes into play – i.e. recording video in the past for use in the future.

Let’s say that your house has been burglarized or that someone in your family has died unexpectedly.  In all likelihood, you are going to experience a sense of shock that such an event could happen.  The sheer disbelief may leave you somewhat paralyzed wondering what to do next.  Your ability to make effective decisions is going to be very poor.  Even if there are people there to help, you may find it difficult to comprehend what they are telling you.

One solution is to record instructions to yourself in advance of the actual event.

By accelerating time, you now have introduced a dimension of guidance that was previously unavailable.  You are, through the video, a digital representation into your subconscious.  By listening to the instructions presented in the video, you may be able to make better decisions to help you move forward and “survive” that particular event.  Providing guidance, encouragement and empathy in the video is also critical.

When you accelerate time, you have the power to develop effective “recovery models” to allow for enhanced decision-making in situations where one’s judgment and decision-making ability is impaired.

While the examples presented suggest the use of pre-recorded video for “life-altering” circumstances, this concept may also apply to situations where feelings of confidence loss or self-worth become at the forefront – the videos provide a temporary boost and represent perhaps the purest form of self-encouragement.

The Power of Cognitive Dissonance.

One of the design principles conveyed in “The Universal Principles of Design” is cognitive dissonance.  I first stumbled upon this concept when reading “Mistakes Were Made – Why We Justify Foolish Beliefs, Bad Decisions, and Hurtful Acts” and find it extremely interesting.

What is cognitive dissonance anyway?

“Cognitive dissonance is the state of mental discomfort that occurs when a person’s attitudes, thoughts, or beliefs (i.e., cognitions) conflict.  If two cognitions agree with one another, there is consonance, and a state of comfort exists.  If two cognitions disagree with one another, there is dissonance, and a state of discomfort exists.” (from the Universal text)

One of the interesting examples conveyed in the text is the success behind the AOL “free hours” marketing campaign.  Do you remember when just about everyone in the world received one of these free CD-ROMs?  All you had to do was take the time to sign-up using the automated process, and you were granted free access for a limited time period.  It is possible that you may have become a subscriber – albeit temporarily.

What’s interesting is once the free period draws to a close, people are less likely to cancel the service because of the time investment setting up their account.  They are more inclined to have positive feelings with the service to reduce the cognitive dissonance they experience when the trial ends.  This results in paid subscriptions.

While the time investment is a critical factor here, of equal (or greater) importance is the incentiveThe incentive is the free trial period.

According to the authors, “When incentives for an unpleasant task are small, they reduce dissonance by changing the dissonant cognition – “i.e. it is okay to perform this task because I like it”.  When incentives for an unpleasant task are large, people reduce dissonance by adding a consonant cognition – e.g. “it is okay to perform this task because I am paid well”.”

In the case of AOL, the company wanted customers to feel positively about the service – thus, providing a small incentive.

From an advertising and marketing perspective, it is clear that cognitive dissonance is a very powerful weapon.  If you start with dissonant cognitions and then provide immediate paths to alleviate the dissonance, you will have greater success in influencing the potential customer.

The influence of cognitive dissonance goes beyond advertising and marketing – it can also be found in crime investigations.

When it comes to identifying a suspect, detectives are likely (not always) to come to their own conclusions about what happened, and then fit the evidence to support that conclusion.  They will also ignore any evidence that contradicts it.  In extreme cases, officers have crossed the line from legal to illegal actions to reduce dissonance and end up convicting innocent people.  Jurors can fall into a similar “trap”.  In fact, their beliefs become stronger the sooner they reach their own conclusion about what happened.

What’s the lesson here?

For one, being aware of cognitive dissonance is the first step towards a path of better decision making. If you find yourself heading down a path of “self-justification”, your mind is trying to correct your feelings of cognitive dissonance in any way that it can.  You can pause to understand these feelings and choose to take a more constructive approach.  You can also try to identify your feelings of dissonance and try to separate them.  You may discover that it is possible to experience “both” feelings by simply understanding each independent of the other.

Using Tag Clouds to Increase Awareness

In an effort to accelerate real progress across the board, I’ve listed twelve activities that can encapsulate where I spend most of my time and energy: (I realize that some activities naturally overlap)

  1. Drawing
  2. Reading
  3. Playing
  4. Thinking / Reflecting
  5. Creating
  6. Learning
  7. Writing
  8. Training
  9. Resting
  10. Communicating
  11. Cleaning / Organizing
  12. Recording / Documenting

By periodically recording what I am doing at a given moment, I can gain a better understanding of where I am spending most of my time and energy.  While this may seem somewhat laborious, I think there is benefit in recording activity in this manner.

For example, if you were to associate tags to each activity when it is recorded, you can ultimately employ the use of a “tag cloud” to easily see where you are spending your time.  You can see an example of a tag cloud for this site on the left sidebar.  Words that are used more frequently appear larger, thus giving the viewer an immediate understanding of the prevalent themes in each post / page.  (A full explanation and supporting examples of tag clouds can be found at IBM’s alphaWorks “Many Eyes” site here.)

You could also append the amount of time you are spending on each activity to gain even more awareness.  For example, let’s say that you read between 1 and 3 hours per day.  You could “tag” your activity entry as follows:

  • Reading-1 (i.e. I read for 1 hour)
  • Reading-2
  • Reading-3
  • Reading-2
  • Reading-2
  • Reading-2

In this example, the tag “Reading-2” would stand out from the others because it’s the average time that you spend reading at any given moment.  This is important because some activities can take longer to “get in the flow” than others.  I know from experience, certain activities – especially drawing – can take longer to achieve any sense of “flow” than say, reading.

The key is to leverage what the “tag cloud” is telling you in order to plan your development (activities) more effectively.

Building the Design “Foundation”

In order to excel at anything – particularly over the long-term – I believe it’s critical one construct a knowledge “framework” which can represent / encapsulate topics that you’ve learned and those yet to be explored / understood.  At the base of this framework is a solid knowledge “foundation”.

As it relates to understanding good design, I feel the time is right to build my own “design foundation”.  While classes and video tutorials have definitely helped in this regard, there are two books that fit well into this “foundation”.

The first is called The Universal Principles of Design and is written by William Lidwell, Kritina Holden and Jill Butler.  In my opinion, this is a key reference guide (or “rulebook”) for all things design.  One of the primary drivers behind its creation is to ensure that all designers (regardless of specialization) have easy access to a common set of design principles.

While the principles are listed alphabetically, they are also categorized into the following five categories:

  1. How can I influence the way a design is perceived?
  2. How can I help people learn from a design?
  3. How can I enhance the usability of a design?
  4. How can I increase the appeal of a design?
  5. How can I make better design decisions?

As I get further into the text, I am sure that I will pull out specific extracts for further expansion.

The second text is by John Maeda and is called The Laws of Simplicity.  I purchased this book not necessarily to contribute to the “foundation”, but to gain a better glimpse into Maeda’s mind.  After reading the first twenty pages, it’s clear that “simplicity” is a fundamental design principle that warrants investigation and awareness.