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AcD: The Human Element

I spent the past few days doing more experimentation with Modo and quickly learned that the latest version includes sample meshes and textures.  While I typically don’t like use pre-built elements, they do allow one to focus on the core creative vs. being concerned with every discrete element within the piece.

Fortunately for me, one of the collections contains human figures and busts.  I decided to use and replicate a few of these meshes to start moving away from traditional hard-edged designs (buildings, spaces) and towards a design composition that is more personal and “real.”

Coincidentally, this is perhaps one of my first digital designs, if not the first, where people are explicitly included in the scene. Even though these are virtual humans, it is the human element that I think allows for a stronger “connection” to these pieces – at least, that’s how it feels to me.  The human element is definitely something you will start to see more of in designs to come.

Below are a few sample renders, but you can see the entire collection here.

Digital Sculpture: City of Gold

If you have ever seen any of the Star Wars movies, you’ll see a consistent theme regardless of film: immense and seemingly infinite spaces.  In earlier episodes, the Death Star is perhaps the largest “space”, while Coruscant is the equivalent in more recent episodes.

I have always been fascinated with large scale settings such as these.  This is perhaps why I have always been fascinated with cities such as Tokyo and other large metropolitan centers.  The design and complexity of these areas is nothing short of staggering.

To create a digital matte painting of such a space takes considerable effort and planning.  To start an initial exploration process, I created several renderings which I call the “City of Gold.”  You can see the entire collection here.