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Analog & Digital Chemistry (“Reverso”).

This is another song by Alva Noto and Ryuichi Sakamoto that was performed at the Cocoon Club in Frankfurt several months ago.  One of the key benefits of seeing them live is witnessing the graphical representation of their music shown directly behind the duo.  The imagery is created via complex computer algorithms programmed to be directly in sync with the music.

While there are many examples of this on YouTube, I’ve chosen to link to the original track below.

This song is incredible.

[youtube]Ik6fU-S3I4s[/youtube]

ACD: “IOM Swarm”

Complete Admiration.

AcD: Digital Specimens – Sphere

One of the benefits, not just of Modo, but among nearly all 3D packages is the ability to utilize procedural textures when surfacing a 3D object.  In layman’s terms, procedural textures are small mathematics-based routines that simulate such surfaces as wood, marble and other natural (and unnatural) textures.

One technique that I recently learned involves the use of gradients as an input to the variables behind the procedural texture.  When you alter the gradient curve, you end up with varying points of “contrast” which allows for some very interesting and creative textures.

The result of this experimentation is what’s shown here – something perhaps that could be found under a microscope in the digital age:

Digital Sculpture: Mirror’s Edge

One of the core objectives of Immersion is to move away from pure two dimensional design and to expend greater energy and concentration in three dimensional space.  These renders below are part of a “digital sculpture” series that I am still toying around with.  For the remainder of this particular series, please visit my digital illustration site.

New Concept Art DVDs.

When I first became aware of the Gnomon Workshop many years ago, most of my DVD purchases were focused primarily in the 3D realm.  Over the past several years, and especially now, my interest has shifted less from the computer and more towards more “traditional” art and design concepts.  Interestingly enough (and perhaps not surprisingly), I have found my “analog” training over the past several years has given me a new perspective when creating images digitally.

It’s even more interesting that my journey began using mathematics to render shadows, and many years later I am using traditional media to accomplish the same (e.g. Prismacolor and NuPastel).

To continue my education, I recently added several DVDs from the Gnomon Workshop to my collection:

With the near conclusion of Design Drawing I, I plan to explore these videos in more depth and begin to take advantage of the lessons contained within.