August 2010
Sun Mon Tue Wed Thu Fri Sat
1234567
891011121314
15161718192021
22232425262728
293031  

Month August 2010

Advancement Pathways.

“On the other hand,” said Randa, “my uncle used to say, ‘All knowledge is one,’ and he may be right.  You may learn something from meteorology that will help you with your psychohistory.  Isn’t that possible?”  Seldon smiled weakly.  “A great many things are possible.”  And to himself he added: But not practical.

– Prelude to Foundation, Isaac Asimov

One of the concepts that I’ve explored over the past several years is something called a development, or advancement model.  The purpose of such a model is to determine where you are in terms of an “ideal” state, and what changes you may have to employ in order to reach that state.

Since several of my recent posts have focused on digital illustration, it only makes sense to show an advancement model in this area.  On the left side of this model is a “starting” state while the right side shows an ideal “end” state – in this case a digital matter painter (who would be employed doing matte paintings for movies, for example).

(As you can see, I am pretty far from this particular end-state!)

This is a good start, but it’s not particularly useful other than showing where one is within the advancement “spectrum”.  For example, it doesn’t really tell us what we need to do to get to this ideal end-state.  Here is a potential improvement:

This version highlights at least five levels of advancement one needs to achieve in order to become a professional “digital matte painter”.  But this model is also rather limited in that it assumes an ideal growth path is linear – which, in many cases, it is not.  In fact, sometimes the best advancement path is anything but linear! (although it can take longer to get that ideal state)

Here is an advancement model that is more dynamic and perhaps more reflective of “real-world” development:

As you can see, we’re still intent on building the skills and aptitude necessary to become a “digital matte painter” but the path is less structured and more dynamic – potentially allowing one to become an even more advanced (rounded) matte painter at the end of this “journey”.  Some paths, as you can see in this visual, diverge completely from the originally defined end state.

Needless to say, this model is created partially in hindsight as one may not know all of the paths that she/he can take on this development journey.  Which begs the question: if the creation of this model is partially in hindsight, what is the relevance?

The relevance of this type of advancement model is that it forces one to look at the pathway they are on to assess whether their current direction will ultimately converge towards the end state.  If not, is this a temporary deviation or a permanent one?  Has the goal changed?  Does it make sense to reverse course and try another path?

As one gains greater knowledge about the “ideal” end state, they will have a greater ability to introduce new and alternative pathways that may help broaden their experience and understanding.  Having multiple pathways is a good thing as it can provide new advancement channels to explore.  The key is not to get “lost” in this “web” and ensure that the paths one follows is done with a true sense of purpose.

Advancement models are useful constructs for helping one improve in a given area, and can also help expand one’s understanding of the experiential and educational landscape associated with the core subject.  Start with your career – what does your advancement model look like?  What does the “ideal state” look like for you?  How will you get there?

Plane 9 | Phase 39

With education as the backbone to my personal and professional life, the beginning of September continues (even to this day) to symbolize a new beginning for me.  Having moved into the ninth Plane (“Exodus”) in May, September 1st signifies the start of Phase 39 and a set of revised objectives for the months ahead:

Painting – Having experience with both traditional and digital art, I’ve found that having a true understanding of the fundamentals can make a significant difference when that same process is carried over into the digital realm.  This, I think, is one major reason why I’ve found it easier to paint with the Cintiq than I had originally believed – having taken a foundations course several years ago using charcoal and graphite.  However, to further improve my digital painting abilities, I am considering taking an oil or acrylic painting course at The Visual Arts Center of Richmond this term.

Ink – As you have already seen, my brief exploration with the Cintiq has pushed me to think seriously about the design and launch of a new “microsite” under my parent domain.  While some may question the purpose of a site such as this (i.e. not all of my creations will be deemed “remarkable”), that’s ultimately the point – you have to start somewhere.  As a real-world example, I started experimenting with graphic design nearly seventeen years ago and my early attempts were less than great (“comical” is the word that actually comes to mind …). Fortunately, my enjoyment for the process and medium has allowed me to gain the necessary experience to launch a business which may open up additional doors in the future.

OpenIDEO – While I have not had a chance to explore this site in much depth, I think this is a unique opportunity to make a positive impact while continuing to push myself both intellectually and creatively.  (And the fact that is comes from a company that I greatly admire doesn’t hurt either!)

Version Two – Having launched my personal brand earlier this year, I would like to revise the site to ensure that it includes other aspects of my portfolio – not just “Ink” but other projects as well, including my work at Big Generator.

The Factory – This concept is the graphical equivalent to Incubator.  It’s a microsite that will develop new graphical concepts that can be incorporated into graphic designs and/or digital illustrations.  The origins of this idea came partially from Eric Hanson’s video (“Digital Sets 1 – Design, Modeling and Camera”) where he highlights the concept of creating virtual buildings that can be later incorporated into larger 3D environments.  This idea is still in its infancy, and may not become visible until 2011 or later but it is worth thinking about now.

GD – Now having a solid graphic design portfolio established, I can now take inventory of what the next generation of my designs will need to entail.  Most of my designs up until this point focus primarily on color and typography and are nearly absent of patterns or imagery.  GD (capital letters) is the next chapter of my graphic / information design exploration.

Preview III: “Ink”

One final preview before official work begins:

This is my first attempt of a sunset with clouds overhead.  While the illustration is not photo-realistic, I think the composition is good (foreground = land, middle ground = water, background = sunset and clouds).  I am also pleased with how the colors are working together.

Preview II: “Ink”

Yes, another preview – and perhaps a few more before the official site is launched.

I’m starting to develop a decent workflow using the Cintiq and am really enjoying the process.  This illustration shows that a few brushes and a condensed palette can work well in developing a final composition.